When all combined together, you have yourself an incredibly addictive game that really oils up those memory muscles and reaction skills. It is at this point where keeping your cool and remembering the layout of the stage quickly become vital ingredients for success. Things do begin to get even tenser when the timer reaches zero as the screen of the action begins to shrink and the music starts to speed up. Although usually, the player will have to read an oncoming attack rather than react to it. The good news is that weapons like the Golden Hook that drags opponents back behind the attacker, or the Freeze Ray that does exactly what it says on the tin can be dodged with a well-timed slide both on the ground or in the air. This element to the game really pulls the action closer towards Mario Kart territory in a wonderful yet infuriating way. Speaking of attacks, SpeedRunners allows the player to sabotage their opponents by using collectable power-ups placed around the map. Which does come in handy, especially when introducing new friends to the game. Thankfully, loading screens before a match do usually provide handy tips on improving your pace and dodging attacks. While the average Joe probably won’t quite hit that sort of pace without hours and weeks of practice, it’s good to see how deep the rabbit hole can potentially go. Oftentimes these guys can zip through a course with their favoured ’70s themed superhero or mascot without barely even touching the floor. The best example of just how the stages can ultimately work in the player’s favour is by watching YouTube videos of professional speedrunners in action. Combining these actions by landing or hitting ceiling slopes at the correct angles will, in consequence, keep the speed flowing at top peak. The idea is to keep the momentum of your character as close to top speed as possible by swinging off white ceilings, boosting, double-jumping and sliding. However, with every nook and cranny supplying some form of relevance to its course, it soon becomes evident that each circuit is crafted to be replayed and mastered. What you’re trying to do is outrun your opponents off the screen in a first-to-three point matchup so you can flip those fingers in your opponents’ face like Ali G listening to a belting Jungle track.Īs for the healthy amount of stages themselves, the simple black borders that ride out each level in an endless loop may seem basic to look at. This is mainly because you’re not racing to be first to the finish line or hopping onto a flagpole standing tall at the end of a linear map. Yet, it tends to have more in common with ’90s classic Micro Machines than it does Super Mario Bros. SpeedRunners is essentially both a racing game and a platformer in one. Well, at least, that’s how it seems at first until you soon begin to clock onto ways to go that little bit faster or learn to take that corner more sharply. The reason for this is mainly down to how easy the game is to get to grips with. One where up to four friends sharing a couch can giggle, growl, shout and swear violently at each other as that burning desire to win rapidly begins to consume the soul. The DoubleDutch Games-developed SpeedRunners also has that certain special competitive and dramatic spark to it. While the leader of the pack in Mario Kart can instantly be sent spinning into the dumps mere meters before the finish line thanks to a perfectly timed Green Shell. The turn-based dramas of Worms, for example, can result in some of the most hilarious outcomes from simply fumbling a Banana Bomb with butterfingers. Multiplayer games such as Worms, Mario Kart, Street Fighter and Tetris all contain a timeless underpinning simplicity to their mechanics that has been, and will be, played for many years to come.
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